Nick Mudge Ignition Software Consulting & Development

I came across this raytracer written in Haskell in one day about 7 years ago.

Here's a quote from the source code:

-- I wrote this in a day to learn Haskell.  I was pretty impressed by
-- the speed of development.  Compared to C/C++/Java, you spend much
-- more time thinking about the problem rather than the implementation
-- language.  You don't need to worry about memory management.  Your
-- code isn't littered with detail about *how* to do things (ie. in
-- Haskell you'd use map in places where you'd have a for loop in C,
-- and you don't have to explicitly state the loop variable or the
-- number of iterations).  The strict typechecking and the interpreted
-- nature of hugs means that most errors are flagged quickly.  It
-- doesn't stop you making logic errors though, but it's quite easy to
-- test functions individual to work out what's going wrong (big win
-- for interpreters).  It's pretty concise too (around 160 lines of
-- actual code).  And the performance isn't all that bad.

Raytracer on programming.reddit.com

I also came across a raytracer written entirely in javascript and runs in your browser. Pretty insightful about the capabilities of javascript.

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